Player Settings Data
@Serializable
Root data structure for player settings stored in YAML format. All player settings are stored in a single YAML file with this structure.
Example YAML format:
version: 1
japaneseConversion:
ceaea267-39dd-3bac-931c-761ada671ebe: true
another-uuid-here: falseContent copied to clipboard
Constructors
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constructor(version: Int = 1, japaneseConversion: Map<@Serializable(with = UUIDASStringSerializer::class ) UUID, Boolean> = emptyMap())