SettingHandler
class SettingHandler(val key: SettingKey, settingsManager: PlayerSettingsManager, languageManager: LanguageManager)(source)
Reads and writes one player setting, identified by key.
Everything that differs between settings lives on the SettingKey; this class is the shared mechanism that applies it.
Constructors
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constructor(key: SettingKey, settingsManager: PlayerSettingsManager, languageManager: LanguageManager)